Welcome!

Welcome! Thank you for visiting the Video Voice Speech Training System blog. Our goal here is to provide a forum for sharing ideas about using this exciting speech development tool, learning about new enhancements to the program, and stimulating interaction between people who are already using Video Voice or who are considering it for their speech therapy needs.  Please join us and share your experiences, ask questions, or make suggestions for new features or capabilities. We're here to listen as well as talk!

To learn more about this innovative speech therapy aid or download a Free Trial, visit www.videovoice.com.

Friday, July 29, 2011

Hey, I Have A Voice!

Over the years, we’ve talked with many therapists who have told us they find Video Voice most helpful with young children who come into their programs with little or no awareness of their voices. In particular, profoundly deaf youngsters often start off with no idea that vocalization is even an option. Visual stimulus for those little ones can be a key that unlocks a hidden door, helping them understand that "I have a voice, and something happens when I use it!" 

Video Voice has many options to assist with this first building block of speech. The simplest are those like Pitch Painting, Magic Box (Magic Blocks option), Kaleidoscope and On The Air, in which any sound results in colorful response from the display.


Others like Chat-N-U-Go Choo-Choo and Voice-A-Sketch can be set so that any form of sound onset or ongoing vocalization will result in a change in the display. With Choo-Choo, it can be the train, car or horse moving after a vocal onset or sustained phonation is detected. With Voice-A-Sketch, a picture will be gradually be revealed. You can use these games to start with simple phonation or onsets (then later move to work on volume control, specific sounds and words).

The Up, Up and Away game, the object it to try a balloon across a mountain range. The balloon only moves when voicing is present, and its height is related to the volume level. If the player This encourages vocalization, and allows for work on speaking volume as well.

With the Jumping Jack race game, you can use the More Volume option, but set the volume level required very low. Then, most any vocalization will make Jack run.

Another simple "cause and effect" game option is Laser Master.  In this game, vocalization activates a laser beam and moves an "alien space ship" out into space (off the screen).  Although the general purpose of this game is for pitch and/or volume work, the Duration goal simplifies operation, and any pitch or volume will make the space ship glide across the screen. 

In addition to the games, Video Voice offers other graphic displays to help develop cognition of speech, such as the Formant Multi-Frequency Spectral display and Formant Gobble.  The Spectral display provides visual feedback with a colorful graph of all three Formant frequencies simultaneously.  The Gobble display is like "Pac-Man for speech" - the goal is to eat up a sound pattern.  The live nature of these displays is a very powerful way to illustrate the presence (or absence) of speech.

These are just some of the ways visual feedback can stimulate the awareness and use of voice. Whether you’re working with hearing impaired children, those with autism who need encouragement to develop their speech skills, or youngsters those who are relearning vocal control after a head injury, you’re sure to find something in Video Voice that will pique their interest and get them talking!

Yours in good speech,

Video Voice Support Team
1-800-537-2182