Welcome!

Welcome! Thank you for visiting the Video Voice Speech Training System blog. Our goal here is to provide a forum for sharing ideas about using this exciting speech development tool, learning about new enhancements to the program, and stimulating interaction between people who are already using Video Voice or who are considering it for their speech therapy needs.  Please join us and share your experiences, ask questions, or make suggestions for new features or capabilities. We're here to listen as well as talk!

To learn more about this innovative speech therapy aid or download a Free Trial, visit www.videovoice.com.

Showing posts with label sound production. Show all posts
Showing posts with label sound production. Show all posts

Friday, August 3, 2012

Have It Your Way

Video Voice is a very flexible speech tool, with options for nearly any kind of speech problem. Although the games and displays all have default settings, operation of most areas is up to you, and can easily be modified to fit your needs. To start with, there are no speech targets preprogrammed. It's up to you to define the content appropriate for the individuals in your caseload, and creating models is an easy process.
In addition, for almost any area of the program, there are ways to customize it to meet the needs of each and every individual in your caseload. Don't like some aspect of operation? Look around, there's probably a way to change it. Almost every control is adjustable!

So, how do you know when something can be modified?  Well, Video Voice offers various visual cues.
  1. Any control that can be adjusted generally appears in cyan color.  
  2. The mouse pointer offers hints, changing from an arrow to a hand when it passes over an adjustable control.  
  3. If you briefly dwell the mouse cursor over a button or cyan control, a small “tool tip” will appear that briefly describes its operation. 
Here are just some of the things you have control over:

Speech Representation:  With the Formant Displays, which are helpful for articulation, you can choose to represent sounds in a matrix or cross-time (temporal) form. Matrix generally illustrates sound differences more effectively than temporal displays, but does not show durational differences as well. 

With the P-A-R (Pitch-Amplitude-Rhythm) displays, you can view the pitch or volume characteristic of any sound production. With both Formant and P-A-R models, you can switch between the two styles with a single mouse click.

Formant Matrix Vowel Chart: By default, vowel symbols will appear on the screen in the F2/F1 matrix display, identifying the general locations on the screen where different vowels generally appear. Dont want to see them at all? Click the Vowels button to turn the whole chart off and on. The default vowel symbols are IPA style; if you prefer standard "dictionary" symbols in the chart, make that change with the Formant Adjust button. 

Want to change the position of a vowel in the chart? Differences in speakers' production of vowel sounds can affect where they map on the screen. To change the position of any symbol, just click and drag it to the desired screen location. Don't want all the symbols to appear? Just click any symbol, drag it off the edge of the screen, and it will disappear. The new locations will be stored either in your therapist folder or in the individual's folder if one has been activated. This lets you customize the vowel chart to your own voice, or those of people in your caseload.
In the F2/F1 Gobble game, you can specify whether the vowels are "permanent," automatically refreshing when the Gobbler eats parts of them, or "erasable" and can be ''eaten up in the vocalizing process. This can be helpful if you're working on production of specific vowel sounds, and want the reward to be erasure of the symbols themselves. (Of course, the Gobbler's movement back to the corner of the voice space can cause parts of symbols to be erased without production of that sound, so use this cautiously!)

Performance Goal: Typically set to 80 by default, this control exists in most displays and determines the score needed to achieve an “Excellent” message and see a reward animation. You can raise or lower it at any time to make the display or game more or less demanding. If you change the performance goal in one display, that change automatically carries over to the other displays, too.

Reward Animations: There are two types of reward graphics. One is an animated cartoon that appears on the right side of the screen in pattern-match displays. The other is a box in the middle of the screen that contains a congratulatory message along with a colorful pattern; these rewards appear in many of the games. You can preview and select among the animated cartoons with the Adjust button in the Formant and P-A-R displays.

The game rewards are controlled through the Game Preferences button on the Fun & Games menu. (There you can also choose from among the many reward sounds, too.)
You can control whether rewards appear automatically when a production's score exceeds your performance goal, override Video Voice if you disagree with its assessment, or award all cartoon animations yourself. Use the Formant and P-A-R Adjust buttons, or the Game Preferences button on the Fun & Games menu, to access these settings.

Game Controls:  The Fun & Games options have a variety of adjustable controls. Some are common, shared across games, such as the Fade Speed (how fast a graphic disappears from the screen when the desired task isn't met) and Stop Sensitivity (how quickly Video Voice reacts to pauses in vocalization ). If you make a change to one of those common controls, it will apply to all games that have that adjustable option, too.  

Mostly, however, controls are specific to the individual games. Examples:

Pitch Painting, which provides a colorful display of pitch, has adjustable brush shapes and sizes that let you add visual variety to the feedback.  You can simply show varying pitch levels in speech, or choose only to reward vocalization with pitch above or below certain levels.

In Speech Ball, you can control how many balls will be in play in the game, the Speed at which they move, and the Hot Zone (area of the screen in which voicing will be detected).

With the Chat-N-U-Go Choo-Choo game, you can choose the game icon (antique or modern train, cars of different colors, or horse) and select from speech goals including more or less volume, vocal onset, or production of target sounds or individual words. Within any of the game goals, you have control over the performance required, speed of the game icon, and number or duration of vocalizations or trips required to complete the game, so you can make it easier or more demanding.

Likewise, Jumping Jack offers track events for work on volume control, duration, onsets and speaking rate. Each event has its own set of controls, such as running speed, vocalization time required, and amount of volume necessary for success.

The Bulls Eye! game lets you control which games appear in the menu. Although the little boys enjoy the bomb-dropping games and their explosions, some therapists prefer only the peaceable Care Packages and Flower Power games. With the Game Selection option, you can make the Battleships and Tanks A Lot games invisible and inaccessible. (This capability was added in response to a school district's non-violence requirement - we listen to our users!) You set the onset targets in all the Bulls Eye! games, and also can control the game speed.

The Voice-A-Sketch game has 78 built-in, high-quality pictures to choose from, but you can also use your own images if you wish. This makes it possible to tailor the graphic feedback to each individual's interests. Voice-A-Sketch also has multiple speech goal options, from simple continuous phonation or vocal onsets to volume control, duration, and word or sound articulation.

Personalized Audio and Display Text: Newly added to Video Voice is the ability to personalize the prompts for voicing and reward audios and messages that appear. The generic "Say" or "Very Good" messages can be replaced by "Mary, say..." or "Very good, Johnny!"  Modified audios and text can be stored in each individual's case folder, customizing the feedback for each person you work with. In the International/Simplified Operating mode, the prompts can even appear in other, non-Latin keyboard languages such as Arabic.

These are just some of Video Voice's displays and games, and controls that let you "Have it your way." Look around and explore the software to determine what works for best for you and is most motivating and effective with members of your caseload!  (If you don't already have Video Voice, download the program at www.videovoice.com and try it free for 30 days.  If you're already using it, you can make sure you're using the most up-to-date version, and download a no-charge update there.)

Yours in good speech,

Video Voice Support Team
mv@videovoice.com
1-800-537-2182
www.videovoice.com

Friday, July 29, 2011

Hey, I Have A Voice!

Over the years, we’ve talked with many therapists who have told us they find Video Voice most helpful with young children who come into their programs with little or no awareness of their voices. In particular, profoundly deaf youngsters often start off with no idea that vocalization is even an option. Visual stimulus for those little ones can be a key that unlocks a hidden door, helping them understand that "I have a voice, and something happens when I use it!" 

Video Voice has many options to assist with this first building block of speech. The simplest are those like Pitch Painting, Magic Box (Magic Blocks option), Kaleidoscope and On The Air, in which any sound results in colorful response from the display.


Others like Chat-N-U-Go Choo-Choo and Voice-A-Sketch can be set so that any form of sound onset or ongoing vocalization will result in a change in the display. With Choo-Choo, it can be the train, car or horse moving after a vocal onset or sustained phonation is detected. With Voice-A-Sketch, a picture will be gradually be revealed. You can use these games to start with simple phonation or onsets (then later move to work on volume control, specific sounds and words).

The Up, Up and Away game, the object it to try a balloon across a mountain range. The balloon only moves when voicing is present, and its height is related to the volume level. If the player This encourages vocalization, and allows for work on speaking volume as well.

With the Jumping Jack race game, you can use the More Volume option, but set the volume level required very low. Then, most any vocalization will make Jack run.

Another simple "cause and effect" game option is Laser Master.  In this game, vocalization activates a laser beam and moves an "alien space ship" out into space (off the screen).  Although the general purpose of this game is for pitch and/or volume work, the Duration goal simplifies operation, and any pitch or volume will make the space ship glide across the screen. 

In addition to the games, Video Voice offers other graphic displays to help develop cognition of speech, such as the Formant Multi-Frequency Spectral display and Formant Gobble.  The Spectral display provides visual feedback with a colorful graph of all three Formant frequencies simultaneously.  The Gobble display is like "Pac-Man for speech" - the goal is to eat up a sound pattern.  The live nature of these displays is a very powerful way to illustrate the presence (or absence) of speech.

These are just some of the ways visual feedback can stimulate the awareness and use of voice. Whether you’re working with hearing impaired children, those with autism who need encouragement to develop their speech skills, or youngsters those who are relearning vocal control after a head injury, you’re sure to find something in Video Voice that will pique their interest and get them talking!

Yours in good speech,

Video Voice Support Team
1-800-537-2182



Wednesday, April 6, 2011

R-D-R-R-R: Gobbling Up Sounds

Almost every therapist who works with children has at least one with this problem - the pesky R sound. This semi-vowel is one of the most difficult to train, because, unlike many other sounds, it can’t easily be illustrated in the mouth. Minor changes in tongue position and "bunching" are the difference between a nice, clear ‘r’ and a sloppy ‘w’ sound, and lots of kids struggle with that.

Video Voice has a number of ways to help them learn how to produce this sound correctly, but for today, we’ll just talk about one of them, the F2/F1 Gobble display. In this Pac-Man-style game, the speaker uses his voice to erase the dots on the screen. The live feedback is very powerful. It lets him "play" with his voice and get instantaneous response while he explores different articulator positions. Being able to find and maintain correct articular position helps ingrain the kinesthetics of production of this sound.

Here’s a simple way to get going. Use the Formant Menu’s Free Form F2/F1 Match mode and produce a sample of the R target in isolation. We always recommend that you do several trials of a sound, looking for consistency in density and location of the dots before defining one as the model. Once you’ve decided to Use one, click the Match Mode control to switch to the Gobble format. Video Voice will prompt "Say ‘rrrr’" using your voice target, and you can have the child try to Gobble it up. If it’s too easy to succeed, just raise the Goal (percent erasure required to win above the default 80%).


Want to get rid of all the other vowels, leaving only the R symbol ? Just double-click on that symbol, and all the others will magically disappear. 
But what if you’d like to get rid of everything except the R and U, so the child can see the similar location of the two sounds on the screen (and in the mouth!). That’s easy, too. Click on one of the vowels, and when the small instructional box appears, click and drag any unwanted symbols off the edge of the screen. Then click Apply to temporarily save that more limited vowel chart for use in the current session. (Using Save will erase the other symbols until you reactivate them all with the Adjust button, so you may not want to take that more permanent action.)

Then, play, play, play! You’ll be amazed at how long the children will stay on task, how entertained and motivated they’ll be as they gobble up the sound dots.

By the way, if you have used New Session to activate a data folder, you can Save any Free Form target for reuse in subsequent sessions, so you won’t have to go through the definition process each time. Just use the Stored Models option from the Formant Menu to retrieve them later on.

This example presents work on the R in isolation, but you can just as easily set up word targets to let the child practice vocabulary words containing the R sound using these same steps.

That’s it for today! We’ll be back later to tell you more ways to use Video Voice for work on R and other sounds.

Video Voice Support Team
1-800-537-2182
mv@videovoice.com